Then of course there’s the equally ridiculous dive bomber UI. Of course, let’s not forget that the color of the rocket reticle often blends in with the background color of the water, which only adds to level of difficulty of actually using it successfully. ‘Aim short of the ship, so the reticle will fall long, then hope the ship conveniently doesn’t turn, while the reticle you can’t see because it’s behind the ship, and your original aiming point converge, at an angle that makes it difficult to see when it actually does so.’ ![]() ![]() The Rocket UI borders on the idiotic the windage for lead is so counter-intuitive it’s not even funny.
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